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YUI 2 has been deprecated since 2011. This site acts as an archive for files and documentation.
(function () {
var Dom = YAHOO.util.Dom,
Event = YAHOO.util.Event,
Lang = YAHOO.lang,
Widget = YAHOO.widget;
/**
* The treeview widget is a generic tree building tool.
* @module treeview
* @title TreeView Widget
* @requires yahoo, event
* @optional animation
* @namespace YAHOO.widget
*/
/**
* Contains the tree view state data and the root node.
*
* @class TreeView
* @uses YAHOO.util.EventProvider
* @constructor
* @param {string|HTMLElement} id The id of the element, or the element itself that the tree will be inserted into. Existing markup in this element, if valid, will be used to build the tree
* @param {Array|object|string} oConfig (optional) An array containing the definition of the tree. Objects will be converted to arrays of one element. A string will produce a single TextNode
*
*/
YAHOO.widget.TreeView = function(id, oConfig) {
if (id) { this.init(id); }
if (oConfig) {
if (!Lang.isArray(oConfig)) {
oConfig = [oConfig];
}
this.buildTreeFromObject(oConfig);
} else if (Lang.trim(this._el.innerHTML)) {
this.buildTreeFromMarkup(id);
}
};
var TV = Widget.TreeView;
TV.prototype = {
/**
* The id of tree container element
* @property id
* @type String
*/
id: null,
/**
* The host element for this tree
* @property _el
* @private
* @type HTMLelement
*/
_el: null,
/**
* Flat collection of all nodes in this tree. This is a sparse
* array, so the length property can't be relied upon for a
* node count for the tree.
* @property _nodes
* @type Node[]
* @private
*/
_nodes: null,
/**
* We lock the tree control while waiting for the dynamic loader to return
* @property locked
* @type boolean
*/
locked: false,
/**
* The animation to use for expanding children, if any
* @property _expandAnim
* @type string
* @private
*/
_expandAnim: null,
/**
* The animation to use for collapsing children, if any
* @property _collapseAnim
* @type string
* @private
*/
_collapseAnim: null,
/**
* The current number of animations that are executing
* @property _animCount
* @type int
* @private
*/
_animCount: 0,
/**
* The maximum number of animations to run at one time.
* @property maxAnim
* @type int
*/
maxAnim: 2,
/**
* Whether there is any subscriber to dblClickEvent
* @property _hasDblClickSubscriber
* @type boolean
* @private
*/
_hasDblClickSubscriber: false,
/**
* Stores the timer used to check for double clicks
* @property _dblClickTimer
* @type window.timer object
* @private
*/
_dblClickTimer: null,
/**
* Sets up the animation for expanding children
* @method setExpandAnim
* @param {string} type the type of animation (acceptable values defined
* in YAHOO.widget.TVAnim)
*/
setExpandAnim: function(type) {
this._expandAnim = (Widget.TVAnim.isValid(type)) ? type : null;
},
/**
* Sets up the animation for collapsing children
* @method setCollapseAnim
* @param {string} the type of animation (acceptable values defined in
* YAHOO.widget.TVAnim)
*/
setCollapseAnim: function(type) {
this._collapseAnim = (Widget.TVAnim.isValid(type)) ? type : null;
},
/**
* Perform the expand animation if configured, or just show the
* element if not configured or too many animations are in progress
* @method animateExpand
* @param el {HTMLElement} the element to animate
* @param node {YAHOO.util.Node} the node that was expanded
* @return {boolean} true if animation could be invoked, false otherwise
*/
animateExpand: function(el, node) {
this.logger.log("animating expand");
if (this._expandAnim && this._animCount < this.maxAnim) {
// this.locked = true;
var tree = this;
var a = Widget.TVAnim.getAnim(this._expandAnim, el,
function() { tree.expandComplete(node); });
if (a) {
++this._animCount;
this.fireEvent("animStart", {
"node": node,
"type": "expand"
});
a.animate();
}
return true;
}
return false;
},
/**
* Perform the collapse animation if configured, or just show the
* element if not configured or too many animations are in progress
* @method animateCollapse
* @param el {HTMLElement} the element to animate
* @param node {YAHOO.util.Node} the node that was expanded
* @return {boolean} true if animation could be invoked, false otherwise
*/
animateCollapse: function(el, node) {
this.logger.log("animating collapse");
if (this._collapseAnim && this._animCount < this.maxAnim) {
// this.locked = true;
var tree = this;
var a = Widget.TVAnim.getAnim(this._collapseAnim, el,
function() { tree.collapseComplete(node); });
if (a) {
++this._animCount;
this.fireEvent("animStart", {
"node": node,
"type": "collapse"
});
a.animate();
}
return true;
}
return false;
},
/**
* Function executed when the expand animation completes
* @method expandComplete
*/
expandComplete: function(node) {
this.logger.log("expand complete: " + this.id);
--this._animCount;
this.fireEvent("animComplete", {
"node": node,
"type": "expand"
});
// this.locked = false;
},
/**
* Function executed when the collapse animation completes
* @method collapseComplete
*/
collapseComplete: function(node) {
this.logger.log("collapse complete: " + this.id);
--this._animCount;
this.fireEvent("animComplete", {
"node": node,
"type": "collapse"
});
// this.locked = false;
},
/**
* Initializes the tree
* @method init
* @parm {string|HTMLElement} id the id of the element that will hold the tree
* @private
*/
init: function(id) {
this._el = Dom.get(id);
this.id = Dom.generateId(this._el,"yui-tv-auto-id-");
/**
* When animation is enabled, this event fires when the animation
* starts
* @event animStart
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that is expanding/collapsing
* @parm {String} type the type of animation ("expand" or "collapse")
*/
this.createEvent("animStart", this);
/**
* When animation is enabled, this event fires when the animation
* completes
* @event animComplete
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that is expanding/collapsing
* @parm {String} type the type of animation ("expand" or "collapse")
*/
this.createEvent("animComplete", this);
/**
* Fires when a node is going to be collapsed. Return false to stop
* the collapse.
* @event collapse
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that is collapsing
*/
this.createEvent("collapse", this);
/**
* Fires after a node is successfully collapsed. This event will not fire
* if the "collapse" event was cancelled.
* @event collapseComplete
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that was collapsed
*/
this.createEvent("collapseComplete", this);
/**
* Fires when a node is going to be expanded. Return false to stop
* the collapse.
* @event expand
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that is expanding
*/
this.createEvent("expand", this);
/**
* Fires after a node is successfully expanded. This event will not fire
* if the "expand" event was cancelled.
* @event expandComplete
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that was expanded
*/
this.createEvent("expandComplete", this);
/**
* Fires when the Enter key is pressed on a node that has the focus
* @event enterKeyPressed
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node that has the focus
*/
this.createEvent("enterKeyPressed", this);
/**
* Fires when the label in a TextNode or MenuNode or content in an HTMLNode receives a Click.
* The listener may return false to cancel toggling and focusing on the node.
* @event clickEvent
* @type CustomEvent
* @param oArgs.event {HTMLEvent} The event object
* @param oArgs.node {YAHOO.widget.Node} node the node that was clicked
*/
this.createEvent("clickEvent", this);
/**
* Fires when the label in a TextNode or MenuNode or content in an HTMLNode receives a double Click
* @event dblClickEvent
* @type CustomEvent
* @param oArgs.event {HTMLEvent} The event object
* @param oArgs.node {YAHOO.widget.Node} node the node that was clicked
*/
var self = this;
this.createEvent("dblClickEvent", {
scope:this,
onSubscribeCallback: function() {
self._hasDblClickSubscriber = true;
}
});
/**
* Custom event that is fired when the text node label is clicked.
* The node clicked is provided as an argument
*
* @event labelClick
* @type CustomEvent
* @param {YAHOO.widget.Node} node the node clicked
* @deprecated use clickEvent or dblClickEvent
*/
this.createEvent("labelClick", this);
this._nodes = [];
// store a global reference
TV.trees[this.id] = this;
// Set up the root node
this.root = new Widget.RootNode(this);
var LW = Widget.LogWriter;
this.logger = (LW) ? new LW(this.toString()) : YAHOO;
this.logger.log("tree init: " + this.id);
// YAHOO.util.Event.onContentReady(this.id, this.handleAvailable, this, true);
// YAHOO.util.Event.on(this.id, "click", this.handleClick, this, true);
},
//handleAvailable: function() {
//var Event = YAHOO.util.Event;
//Event.on(this.id,
//},
/**
* Builds the TreeView from an object. This is the method called by the constructor to build the tree when it has a second argument.
* @method buildTreeFromObject
* @param oConfig {Array} array containing a full description of the tree
*
*/
buildTreeFromObject: function (oConfig) {
this.logger.log('Building tree from object');
var build = function (parent, oConfig) {
var i, item, node, children, type, NodeType, ThisType;
for (i = 0; i < oConfig.length; i++) {
item = oConfig[i];
if (Lang.isString(item)) {
node = new Widget.TextNode(item, parent);
} else if (Lang.isObject(item)) {
children = item.children;
delete item.children;
type = item.type || 'text';
delete item.type;
switch (type.toLowerCase()) {
case 'text':
node = new Widget.TextNode(item, parent);
break;
case 'menu':
node = new Widget.MenuNode(item, parent);
break;
case 'html':
node = new Widget.HTMLNode(item, parent);
break;
default:
NodeType = Widget[type];
if (Lang.isObject(NodeType)) {
for (ThisType = NodeType; ThisType && ThisType !== Widget.Node; ThisType = ThisType.superclass.constructor) {}
if (ThisType) {
node = new NodeType(item, parent);
} else {
this.logger.log('Invalid type in node definition: ' + type,'error');
}
} else {
this.logger.log('Invalid type in node definition: ' + type,'error');
}
}
if (children) {
build(node,children);
}
} else {
this.logger.log('Invalid node definition','error');
}
}
};
build(this.root,oConfig);
},
/**
* Builds the TreeView from existing markup. Markup should consist of <UL> or <OL> elements, possibly nested.
* Depending what the <LI> elements contain the following will be created: <ul>
* <li>plain text: a regular TextNode</li>
* <li>an (un-)ordered list: a nested branch</li>
* <li>anything else: an HTMLNode</li></ul>
* Only the first outermost (un-)ordered list in the markup and its children will be parsed.
* Tree will be fully collapsed.
* HTMLNodes have hasIcon set to true if the markup for that node has a className called hasIcon.
* @method buildTreeFromMarkup
* @param {string|HTMLElement} id the id of the element that contains the markup or a reference to it.
*/
buildTreeFromMarkup: function (id) {
this.logger.log('Building tree from existing markup');
var build = function (parent,markup) {
var el, node, child, text;
for (el = Dom.getFirstChild(markup); el; el = Dom.getNextSibling(el)) {
if (el.nodeType == 1) {
switch (el.tagName.toUpperCase()) {
case 'LI':
for (child = el.firstChild; child; child = child.nextSibling) {
if (child.nodeType == 3) {
text = Lang.trim(child.nodeValue);
if (text.length) {
node = new Widget.TextNode(text, parent, false);
}
} else {
switch (child.tagName.toUpperCase()) {
case 'UL':
case 'OL':
build(node,child);
break;
case 'A':
node = new Widget.TextNode({
label:child.innerHTML,
href: child.href,
target:child.target,
title:child.title ||child.alt
},parent,false);
break;
default:
node = new Widget.HTMLNode(child.parentNode.innerHTML, parent, false, true);
break;
}
}
}
break;
case 'UL':
case 'OL':
this.logger.log('ULs or OLs can only contain LI elements, not other UL or OL. This will not work in some browsers','error');
build(node, el);
break;
}
}
}
};
var markup = Dom.getChildrenBy(Dom.get(id),function (el) {
var tag = el.tagName.toUpperCase();
return tag == 'UL' || tag == 'OL';
});
if (markup.length) {
build(this.root, markup[0]);
} else {
this.logger.log('Markup contains no UL or OL elements','warn');
}
},
/**
* Renders the tree boilerplate and visible nodes
* @method render
*/
render: function() {
var html = this.root.getHtml();
this.getEl().innerHTML = html;
var getTarget = function (ev) {
var target = Event.getTarget(ev);
if (target.tagName.toUpperCase() != 'TD') { target = Dom.getAncestorByTagName(target,'td'); }
if (Lang.isNull(target)) { return null; }
if (target.className.length === 0) {
target = target.previousSibling;
if (Lang.isNull(target)) { return null; }
}
return target;
};
if (!this._hasEvents) {
Event.on(
this.getEl(),
'click',
function (ev) {
var self = this,
el = Event.getTarget(ev),
node = this.getNodeByElement(el);
if (!node) { return; }
var toggle = function () {
if (node.expanded) {
node.collapse();
} else {
node.expand();
}
node.focus();
};
if (Dom.hasClass(el, node.labelStyle) || Dom.getAncestorByClassName(el,node.labelStyle)) {
this.logger.log("onLabelClick " + node.label);
this.fireEvent('labelClick',node);
}
while (el && !Dom.hasClass(el.parentNode,'ygtvrow') && !/ygtv[tl][mp]h?h?/.test(el.className)) {
el = Dom.getAncestorByTagName(el,'td');
}
if (el) {
// If it is a spacer cell, do nothing
if (/ygtv(blank)?depthcell/.test(el.className)) { return;}
// If it is a toggle cell, toggle
if (/ygtv[tl][mp]h?h?/.test(el.className)) {
toggle();
} else {
if (this._dblClickTimer) {
window.clearTimeout(this._dblClickTimer);
this._dblClickTimer = null;
} else {
if (this._hasDblClickSubscriber) {
this._dblClickTimer = window.setTimeout(function () {
self._dblClickTimer = null;
if (self.fireEvent('clickEvent', {event:ev,node:node}) !== false) {
toggle();
}
}, 200);
} else {
if (self.fireEvent('clickEvent', {event:ev,node:node}) !== false) {
toggle();
}
}
}
}
}
},
this,
true
);
Event.on(
this.getEl(),
'dblclick',
function (ev) {
if (!this._hasDblClickSubscriber) { return; }
var el = Event.getTarget(ev);
while (!Dom.hasClass(el.parentNode,'ygtvrow')) {
el = Dom.getAncestorByTagName(el,'td');
}
if (/ygtv(blank)?depthcell/.test(el.className)) { return;}
if (!(/ygtv[tl][mp]h?h?/.test(el.className))) {
this.fireEvent('dblClickEvent', {event:ev, node:this.getNodeByElement(el)});
if (this._dblClickTimer) {
window.clearTimeout(this._dblClickTimer);
this._dblClickTimer = null;
}
}
},
this,
true
);
Event.on(
this.getEl(),
'mouseover',
function (ev) {
var target = getTarget(ev);
if (target) {
target.className = target.className.replace(/ygtv([lt])([mp])/gi, 'ygtv$1$2h').replace(/h+/, 'h');
}
}
);
Event.on(
this.getEl(),
'mouseout',
function (ev) {
var target = getTarget(ev);
if (target) {
target.className = target.className.replace(/ygtv([lt])([mp])h/gi,'ygtv$1$2');
}
}
);
Event.on(
this.getEl(),
'keydown',
function (ev) {
var target = Event.getTarget(ev),
node = this.getNodeByElement(target),
newNode = node,
KEY = YAHOO.util.KeyListener.KEY;
switch(ev.keyCode) {
case KEY.UP:
this.logger.log('UP');
do {
if (newNode.previousSibling) {
newNode = newNode.previousSibling;
} else {
newNode = newNode.parent;
}
} while (newNode && !newNode.focus());
if (!newNode) { node.focus(); }
Event.preventDefault(ev);
break;
case KEY.DOWN:
this.logger.log('DOWN');
do {
if (newNode.nextSibling) {
newNode = newNode.nextSibling;
} else {
newNode.expand();
newNode = (newNode.children.length || null) && newNode.children[0];
}
} while (newNode && !newNode.focus());
if (!newNode) { node.focus(); }
Event.preventDefault(ev);
break;
case KEY.LEFT:
this.logger.log('LEFT');
do {
if (newNode.parent) {
newNode = newNode.parent;
} else {
newNode = newNode.previousSibling;
}
} while (newNode && !newNode.focus());
if (!newNode) { node.focus(); }
Event.preventDefault(ev);
break;
case KEY.RIGHT:
this.logger.log('RIGHT');
do {
newNode.expand();
if (newNode.children.length) {
newNode = newNode.children[0];
} else {
newNode = newNode.nextSibling;
}
} while (newNode && !newNode.focus());
if (!newNode) { node.focus(); }
Event.preventDefault(ev);
break;
case KEY.ENTER:
this.logger.log('ENTER: ' + newNode.href);
if (node.href) {
if (node.target) {
window.open(node.href,node.target);
} else {
window.location(node.href);
}
} else {
node.toggle();
}
this.fireEvent('enterKeyPressed',node);
Event.preventDefault(ev);
break;
case KEY.HOME:
this.logger.log('HOME');
newNode = this.getRoot();
if (newNode.children.length) {newNode = newNode.children[0];}
if (!newNode.focus()) { node.focus(); }
Event.preventDefault(ev);
break;
case KEY.END:
this.logger.log('END');
newNode = newNode.parent.children;
newNode = newNode[newNode.length -1];
if (!newNode.focus()) { node.focus(); }
Event.preventDefault(ev);
break;
// case KEY.PAGE_UP:
// this.logger.log('PAGE_UP');
// break;
// case KEY.PAGE_DOWN:
// this.logger.log('PAGE_DOWN');
// break;
case 107: // plus key
if (ev.shiftKey) {
this.logger.log('Shift-PLUS');
node.parent.expandAll();
} else {
this.logger.log('PLUS');
node.expand();
}
break;
case 109: // minus key
if (ev.shiftKey) {
this.logger.log('Shift-MINUS');
node.parent.collapseAll();
} else {
this.logger.log('MINUS');
node.collapse();
}
break;
default:
break;
}
},
this,
true
);
}
this._hasEvents = true;
},
/**
* Returns the tree's host element
* @method getEl
* @return {HTMLElement} the host element
*/
getEl: function() {
if (! this._el) {
this._el = Dom.get(this.id);
}
return this._el;
},
/**
* Nodes register themselves with the tree instance when they are created.
* @method regNode
* @param node {Node} the node to register
* @private
*/
regNode: function(node) {
this._nodes[node.index] = node;
},
/**
* Returns the root node of this tree
* @method getRoot
* @return {Node} the root node
*/
getRoot: function() {
return this.root;
},
/**
* Configures this tree to dynamically load all child data
* @method setDynamicLoad
* @param {function} fnDataLoader the function that will be called to get the data
* @param iconMode {int} configures the icon that is displayed when a dynamic
* load node is expanded the first time without children. By default, the
* "collapse" icon will be used. If set to 1, the leaf node icon will be
* displayed.
*/
setDynamicLoad: function(fnDataLoader, iconMode) {
this.root.setDynamicLoad(fnDataLoader, iconMode);
},
/**
* Expands all child nodes. Note: this conflicts with the "multiExpand"
* node property. If expand all is called in a tree with nodes that
* do not allow multiple siblings to be displayed, only the last sibling
* will be expanded.
* @method expandAll
*/
expandAll: function() {
if (!this.locked) {
this.root.expandAll();
}
},
/**
* Collapses all expanded child nodes in the entire tree.
* @method collapseAll
*/
collapseAll: function() {
if (!this.locked) {
this.root.collapseAll();
}
},
/**
* Returns a node in the tree that has the specified index (this index
* is created internally, so this function probably will only be used
* in html generated for a given node.)
* @method getNodeByIndex
* @param {int} nodeIndex the index of the node wanted
* @return {Node} the node with index=nodeIndex, null if no match
*/
getNodeByIndex: function(nodeIndex) {
var n = this._nodes[nodeIndex];
return (n) ? n : null;
},
/**
* Returns a node that has a matching property and value in the data
* object that was passed into its constructor.
* @method getNodeByProperty
* @param {object} property the property to search (usually a string)
* @param {object} value the value we want to find (usuall an int or string)
* @return {Node} the matching node, null if no match
*/
getNodeByProperty: function(property, value) {
for (var i in this._nodes) {
if (this._nodes.hasOwnProperty(i)) {
var n = this._nodes[i];
if (n.data && value == n.data[property]) {
return n;
}
}
}
return null;
},
/**
* Returns a collection of nodes that have a matching property
* and value in the data object that was passed into its constructor.
* @method getNodesByProperty
* @param {object} property the property to search (usually a string)
* @param {object} value the value we want to find (usuall an int or string)
* @return {Array} the matching collection of nodes, null if no match
*/
getNodesByProperty: function(property, value) {
var values = [];
for (var i in this._nodes) {
if (this._nodes.hasOwnProperty(i)) {
var n = this._nodes[i];
if (n.data && value == n.data[property]) {
values.push(n);
}
}
}
return (values.length) ? values : null;
},
/**
* Returns the treeview node reference for an anscestor element
* of the node, or null if it is not contained within any node
* in this tree.
* @method getNodeByElement
* @param {HTMLElement} the element to test
* @return {YAHOO.widget.Node} a node reference or null
*/
getNodeByElement: function(el) {
var p=el, m, re=/ygtv([^\d]*)(.*)/;
do {
if (p && p.id) {
m = p.id.match(re);
if (m && m[2]) {
return this.getNodeByIndex(m[2]);
}
}
p = p.parentNode;
if (!p || !p.tagName) {
break;
}
}
while (p.id !== this.id && p.tagName.toLowerCase() !== "body");
return null;
},
/**
* Removes the node and its children, and optionally refreshes the
* branch of the tree that was affected.
* @method removeNode
* @param {Node} The node to remove
* @param {boolean} autoRefresh automatically refreshes branch if true
* @return {boolean} False is there was a problem, true otherwise.
*/
removeNode: function(node, autoRefresh) {
// Don't delete the root node
if (node.isRoot()) {
return false;
}
// Get the branch that we may need to refresh
var p = node.parent;
if (p.parent) {
p = p.parent;
}
// Delete the node and its children
this._deleteNode(node);
// Refresh the parent of the parent
if (autoRefresh && p && p.childrenRendered) {
p.refresh();
}
return true;
},
/**
* wait until the animation is complete before deleting
* to avoid javascript errors
* @method _removeChildren_animComplete
* @param o the custom event payload
* @private
*/
_removeChildren_animComplete: function(o) {
this.unsubscribe(this._removeChildren_animComplete);
this.removeChildren(o.node);
},
/**
* Deletes this nodes child collection, recursively. Also collapses
* the node, and resets the dynamic load flag. The primary use for
* this method is to purge a node and allow it to fetch its data
* dynamically again.
* @method removeChildren
* @param {Node} node the node to purge
*/
removeChildren: function(node) {
if (node.expanded) {
// wait until the animation is complete before deleting to
// avoid javascript errors
if (this._collapseAnim) {
this.subscribe("animComplete",
this._removeChildren_animComplete, this, true);
Widget.Node.prototype.collapse.call(node);
return;
}
node.collapse();
}
this.logger.log("Removing children for " + node);
while (node.children.length) {
this._deleteNode(node.children[0]);
}
if (node.isRoot()) {
Widget.Node.prototype.expand.call(node);
}
node.childrenRendered = false;
node.dynamicLoadComplete = false;
node.updateIcon();
},
/**
* Deletes the node and recurses children
* @method _deleteNode
* @private
*/
_deleteNode: function(node) {
// Remove all the child nodes first
this.removeChildren(node);
// Remove the node from the tree
this.popNode(node);
},
/**
* Removes the node from the tree, preserving the child collection
* to make it possible to insert the branch into another part of the
* tree, or another tree.
* @method popNode
* @param {Node} the node to remove
*/
popNode: function(node) {
var p = node.parent;
// Update the parent's collection of children
var a = [];
for (var i=0, len=p.children.length;i<len;++i) {
if (p.children[i] != node) {
a[a.length] = p.children[i];
}
}
p.children = a;
// reset the childrenRendered flag for the parent
p.childrenRendered = false;
// Update the sibling relationship
if (node.previousSibling) {
node.previousSibling.nextSibling = node.nextSibling;
}
if (node.nextSibling) {
node.nextSibling.previousSibling = node.previousSibling;
}
node.parent = null;
node.previousSibling = null;
node.nextSibling = null;
node.tree = null;
// Update the tree's node collection
delete this._nodes[node.index];
},
/**
* Nulls out the entire TreeView instance and related objects, removes attached
* event listeners, and clears out DOM elements inside the container. After
* calling this method, the instance reference should be expliclitly nulled by
* implementer, as in myDataTable = null. Use with caution!
*
* @method destroy
*/
destroy : function() {
// Since the label editor can be separated from the main TreeView control
// the destroy method for it might not be there.
if (this._destroyEditor) { this._destroyEditor(); }
var el = this.getEl();
Event.removeListener(el,'click');
Event.removeListener(el,'dblclick');
Event.removeListener(el,'mouseover');
Event.removeListener(el,'mouseout');
Event.removeListener(el,'keydown');
for (var i = 0 ; i < this._nodes.length; i++) {
var node = this._nodes[i];
if (node && node.destroy) {node.destroy(); }
}
el.parentNode.removeChild(el);
this._hasEvents = false;
},
/**
* TreeView instance toString
* @method toString
* @return {string} string representation of the tree
*/
toString: function() {
return "TreeView " + this.id;
},
/**
* Count of nodes in tree
* @method getNodeCount
* @return {int} number of nodes in the tree
*/
getNodeCount: function() {
return this.getRoot().getNodeCount();
},
/**
* Returns an object which could be used to rebuild the tree.
* It can be passed to the tree constructor to reproduce the same tree.
* It will return false if any node loads dynamically, regardless of whether it is loaded or not.
* @method getTreeDefinition
* @return {Object | false} definition of the tree or false if any node is defined as dynamic
*/
getTreeDefinition: function() {
return this.getRoot().getNodeDefinition();
},
/**
* Abstract method that is executed when a node is expanded
* @method onExpand
* @param node {Node} the node that was expanded
* @deprecated use treeobj.subscribe("expand") instead
*/
onExpand: function(node) { },
/**
* Abstract method that is executed when a node is collapsed.
* @method onCollapse
* @param node {Node} the node that was collapsed.
* @deprecated use treeobj.subscribe("collapse") instead
*/
onCollapse: function(node) { }
};
/* Backwards compatibility aliases */
var PROT = TV.prototype;
/**
* Renders the tree boilerplate and visible nodes.
* Alias for render
* @method draw
* @deprecated Use render instead
*/
PROT.draw = PROT.render;
/* end backwards compatibility aliases */
YAHOO.augment(TV, YAHOO.util.EventProvider);
/**
* Running count of all nodes created in all trees. This is
* used to provide unique identifies for all nodes. Deleting
* nodes does not change the nodeCount.
* @property YAHOO.widget.TreeView.nodeCount
* @type int
* @static
*/
TV.nodeCount = 0;
/**
* Global cache of tree instances
* @property YAHOO.widget.TreeView.trees
* @type Array
* @static
* @private
*/
TV.trees = [];
/**
* Global method for getting a tree by its id. Used in the generated
* tree html.
* @method YAHOO.widget.TreeView.getTree
* @param treeId {String} the id of the tree instance
* @return {TreeView} the tree instance requested, null if not found.
* @static
*/
TV.getTree = function(treeId) {
var t = TV.trees[treeId];
return (t) ? t : null;
};
/**
* Global method for getting a node by its id. Used in the generated
* tree html.
* @method YAHOO.widget.TreeView.getNode
* @param treeId {String} the id of the tree instance
* @param nodeIndex {String} the index of the node to return
* @return {Node} the node instance requested, null if not found
* @static
*/
TV.getNode = function(treeId, nodeIndex) {
var t = TV.getTree(treeId);
return (t) ? t.getNodeByIndex(nodeIndex) : null;
};
/**
* Class name assigned to elements that have the focus
*
* @property TreeView.FOCUS_CLASS_NAME
* @type String
* @static
* @final
* @default "ygtvfocus"
*/
TV.FOCUS_CLASS_NAME = 'ygtvfocus';
/**
* Attempts to preload the images defined in the styles used to draw the tree by
* rendering off-screen elements that use the styles.
* @method YAHOO.widget.TreeView.preload
* @param {string} prefix the prefix to use to generate the names of the
* images to preload, default is ygtv
* @static
*/
TV.preload = function(e, prefix) {
prefix = prefix || "ygtv";
YAHOO.log("Preloading images: " + prefix, "info", "TreeView");
var styles = ["tn","tm","tmh","tp","tph","ln","lm","lmh","lp","lph","loading"];
// var styles = ["tp"];
var sb = [];
// save the first one for the outer container
for (var i=1; i < styles.length; i=i+1) {
sb[sb.length] = '<span class="' + prefix + styles[i] + '"> </span>';
}
var f = document.createElement("div");
var s = f.style;
s.className = prefix + styles[0];
s.position = "absolute";
s.height = "1px";
s.width = "1px";
s.top = "-1000px";
s.left = "-1000px";
f.innerHTML = sb.join("");
document.body.appendChild(f);
Event.removeListener(window, "load", TV.preload);
};
Event.addListener(window,"load", TV.preload);
})();