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Yahoo! UI Library

animation  2.3.1

Yahoo! UI Library > animation > YAHOO.util.Easing

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Class YAHOO.util.Easing

Singleton that determines how an animation proceeds from start to end.

Methods

backBoth

Number backBoth ( t , b , c , d , s )
Backtracks slightly, then reverses direction, overshoots end, then reverses and comes back to end.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
s <Number> Overshoot (optional)
Returns: Number
The computed value for the current animation frame

backIn

Number backIn ( t , b , c , d , s )
Backtracks slightly, then reverses direction and moves to end.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
s <Number> Overshoot (optional)
Returns: Number
The computed value for the current animation frame

backOut

Number backOut ( t , b , c , d , s )
Overshoots end, then reverses and comes back to end.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
s <Number> Overshoot (optional)
Returns: Number
The computed value for the current animation frame

bounceBoth

Number bounceBoth ( t , b , c , d )
Bounces off start and end.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

bounceIn

Number bounceIn ( t , b , c , d )
Bounce off of start.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

bounceOut

Number bounceOut ( t , b , c , d )
Bounces off end.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

easeBoth

Number easeBoth ( t , b , c , d )
Begins slowly and decelerates towards end. (quadratic)
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

easeBothStrong

Number easeBothStrong ( t , b , c , d )
Begins slowly and decelerates towards end. (quartic)
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

easeIn

Number easeIn ( t , b , c , d )
Begins slowly and accelerates towards end. (quadratic)
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

easeInStrong

Number easeInStrong ( t , b , c , d )
Begins slowly and accelerates towards end. (quartic)
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

easeNone

Number easeNone ( t , b , c , d )
Uniform speed between points.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

easeOut

Number easeOut ( t , b , c , d )
Begins quickly and decelerates towards end. (quadratic)
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

easeOutStrong

Number easeOutStrong ( t , b , c , d )
Begins quickly and decelerates towards end. (quartic)
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
Returns: Number
The computed value for the current animation frame

elasticBoth

Number elasticBoth ( t , b , c , d , a , p )
Snap both elastic effect.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
a <Number> Amplitude (optional)
p <Number> Period (optional)
Returns: Number
The computed value for the current animation frame

elasticIn

Number elasticIn ( t , b , c , d , a , p )
Snap in elastic effect.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
a <Number> Amplitude (optional)
p <Number> Period (optional)
Returns: Number
The computed value for the current animation frame

elasticOut

Number elasticOut ( t , b , c , d , a , p )
Snap out elastic effect.
Parameters:
t <Number> Time value used to compute current value
b <Number> Starting value
c <Number> Delta between start and end values
d <Number> Total length of animation
a <Number> Amplitude (optional)
p <Number> Period (optional)
Returns: Number
The computed value for the current animation frame


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